"Everything that ever was....everything that shall ever be....is recorded in these pages. Kingdoms, great battles, Heroes, Villains....the lives of each and every one of us echoes from page to page. It is the history of our world, from beginning to end. It is Loretome."
The old man, weathered from time, appears frustrated as flips through numerous pages in clumps. "But does that mean the future is already set in stone?" he asks rhetorically. "Or is destiny of our own choosing? As I study these pages, I am troubled. What is life, if we are unable to shape it to our own will? Are those who fall from grace doomed by prophecy? Are those who are predetermined to be the Lords of men, truly deserving of said honours?
My friends, we shall soon see for ourselves. As I've studied this great book, I've been drawn to a tale....A tale of a great man, a Hero to many, who falls from grace and is drawn towards the very evil that he fights so valiantly against. Sit by my side, friends, as I tell you the tale of Sir Ragnar...."
The Chronicles of Sir Ragnar was a collective project created over at the Ye Olde Inn. Here's the first quest here http://north-american.yeoldeinn.com/downloads/quests/community-chronicles-of-sir-ragnar-prequel.pdf , the other material can be found at the Adventurers Guild in the Ye Olde Inn forum. The project was never finished but there are a number of quests that will suit my purposes for the story that I want to tell. Chronologically, these quests occur at the same time as the original quest pack for the traditional heroes, which is why I'm going to have a go at running them concurrently with different players.
The Chronicles of Sir Ragnar introduces a new band of Heroes to Heroquest. This band is led by the Emperor's greatest knight, Sir Ragnar. The other characters are Sneeks the scout, Sarymoor the archer and Garmin the swordsman. Approximately speaking these are replacements for the dwarf (Sneeks), the Elf (Sarymoor) and the Barbarian (Garmin). In the second quest of this pack Zaphod Swiftspell makes an appearance, a replacement for the wizard, although he has access to different spell decks.
From left to right; Sarymoor with his crossbow, Garmin the swordsman, Sir Ragnar himself, Sneeks the Scout, and Zaphod the Wizard.
I've made a few variations to the starting stats of these Heroes, from their stats in the pack as written by the Adventurers Guild;
Sir Ragnar: Move 2 dice, Attack 3, Defend 5, Body 6, Mind 4 (Broadsword, Helmet, Plate Mail with no restriction to his movement).
Sarymoor: Attack 1 (adjacent, 3 ranged) Defend 4, Body 5, Mind 3 (Dagger, Crossbow, Helmet, Chainmail).
Garmin: Attack 3, Defend 4, Body 5, Mind 3 (Broadsword, Chainmail, Shield).
Sneeks: Attack 2, Defend 5, Body 4, Mind 4 (Shortsword, Helmet, Chainmail, Shield, Toolkit - Sneeks can disarm traps in the exact same way as the dwarf).
Zaphod: stats to come later when he is introduced.
These characters are quite weak in terms of body points, and they have no spell-caster in the starting group, but on the other hand they come with a lot of weapons and armour. Should be interesting to play.
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